Predation, Mating, and Habitat Balance
This release tightens the food web and long-run balance, with clearer predator labels, visual bite contact, feeding intent, mate matching, juvenile vulnerability, swimmer movement, and habitat-calibrated food flow.
- Predator labels now lean on attack capability: live-prey mouth fit, bite damage, body access, jaw pressure, kill size, and enough meat digestion to make animal tissue worthwhile.
- Live-prey bite contact now follows the same progressive mouth geometry shown on the creature, so strong predator jaws contact through the visible mouth shape.
- Foraging now keeps an explicit feeding intent for plant food, carcasses, or live prey, so creatures bite the meal their brain is actually pursuing.
- Mate signals now form clearer matched targets through mating intent, with compatible-mate inspection filtering and matches that can persist after the original call fades.
- Juvenile defence now scales soft-body toughness with growth, making young creatures meaningfully more vulnerable even when their adult body plan is tough.
- Water movement now accounts for glide carry, mass, adult-body slowdown floors for juveniles, and lateral grip for streamlined swimmers.
- Auto Food now calibrates land and water production from habitat area, expected food value, and healthy creature load, then cools down crowded habitats more predictably.
- Life history and reproduction tuning now use simpler pregnancy metabolism, costlier wide mate signals, and lifespan rules with fewer direct cognition or armour bonuses.
- Creature inspection now exposes richer mating intent, matched mate, memory, feeding, predation, and defensive-size details for debugging evolved behaviour.
- Scavenger, hunter, opportunistic predator, and apex predator labels now separate carrion use from live-prey dominance more clearly.